UnityEngine.Physics2D.OverlapCapsuleAll C# (CSharp) Method

OverlapCapsuleAll() private method

private OverlapCapsuleAll ( Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle ) : Collider2D[]
point Vector2
size Vector2
direction CapsuleDirection2D
angle float
return Collider2D[]
        public static Collider2D[] OverlapCapsuleAll(Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle)
        {
            float positiveInfinity = float.PositiveInfinity;
            float negativeInfinity = float.NegativeInfinity;
            int layerMask = -5;
            return INTERNAL_CALL_OverlapCapsuleAll(ref point, ref size, direction, angle, layerMask, negativeInfinity, positiveInfinity);
        }

Same methods

Physics2D::OverlapCapsuleAll ( Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, [ layerMask, [ minDepth, [ maxDepth ) : Collider2D[]
Physics2D::OverlapCapsuleAll ( Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, int layerMask ) : Collider2D[]
Physics2D::OverlapCapsuleAll ( Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, int layerMask, float minDepth ) : Collider2D[]
Physics2D