UnityEngine.Physics2D.INTERNAL_CALL_LinecastAll C# (CSharp) Method

INTERNAL_CALL_LinecastAll() private method

private INTERNAL_CALL_LinecastAll ( Vector2 &start, Vector2 &end, int layerMask, float minDepth, float maxDepth ) : RaycastHit2D[]
start Vector2
end Vector2
layerMask int
minDepth float
maxDepth float
return RaycastHit2D[]
        private static extern RaycastHit2D[] INTERNAL_CALL_LinecastAll(ref Vector2 start, ref Vector2 end, int layerMask, float minDepth, float maxDepth);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D