UnityEngine.Physics2D.INTERNAL_CALL_OverlapCapsuleAll C# (CSharp) Method

INTERNAL_CALL_OverlapCapsuleAll() private method

private INTERNAL_CALL_OverlapCapsuleAll ( Vector2 &point, Vector2 &size, CapsuleDirection2D direction, float angle, int layerMask, float minDepth, float maxDepth ) : Collider2D[]
point Vector2
size Vector2
direction CapsuleDirection2D
angle float
layerMask int
minDepth float
maxDepth float
return Collider2D[]
        private static extern Collider2D[] INTERNAL_CALL_OverlapCapsuleAll(ref Vector2 point, ref Vector2 size, CapsuleDirection2D direction, float angle, int layerMask, float minDepth, float maxDepth);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D