UnityEngine.Physics2D.INTERNAL_CALL_Internal_CapsuleCast C# (CSharp) Method

INTERNAL_CALL_Internal_CapsuleCast() private method

private INTERNAL_CALL_Internal_CapsuleCast ( Vector2 &origin, Vector2 &size, CapsuleDirection2D capsuleDirection, float angle, Vector2 &direction, float distance, int layerMask, float minDepth, float maxDepth, RaycastHit2D &raycastHit ) : void
origin Vector2
size Vector2
capsuleDirection CapsuleDirection2D
angle float
direction Vector2
distance float
layerMask int
minDepth float
maxDepth float
raycastHit RaycastHit2D
return void
        private static extern void INTERNAL_CALL_Internal_CapsuleCast(ref Vector2 origin, ref Vector2 size, CapsuleDirection2D capsuleDirection, float angle, ref Vector2 direction, float distance, int layerMask, float minDepth, float maxDepth, out RaycastHit2D raycastHit);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D