UnityEngine.Physics2D.CircleCast C# (CSharp) Method

CircleCast() private method

private CircleCast ( Vector2 origin, float radius, Vector2 direction ) : RaycastHit2D
origin Vector2
radius float
direction Vector2
return RaycastHit2D
        public static RaycastHit2D CircleCast(Vector2 origin, float radius, Vector2 direction)
        {
            float positiveInfinity = float.PositiveInfinity;
            float negativeInfinity = float.NegativeInfinity;
            int layerMask = -5;
            float distance = float.PositiveInfinity;
            return CircleCast(origin, radius, direction, distance, layerMask, negativeInfinity, positiveInfinity);
        }

Same methods

Physics2D::CircleCast ( Vector2 origin, float radius, Vector2 direction, [ distance, [ layerMask, [ minDepth, [ maxDepth ) : RaycastHit2D
Physics2D::CircleCast ( Vector2 origin, float radius, Vector2 direction, float distance ) : RaycastHit2D
Physics2D::CircleCast ( Vector2 origin, float radius, Vector2 direction, float distance, int layerMask ) : RaycastHit2D
Physics2D::CircleCast ( Vector2 origin, float radius, Vector2 direction, float distance, int layerMask, float minDepth ) : RaycastHit2D
Physics2D