private OverlapArea ( Vector2 pointA, Vector2 pointB ) : Collider2D | ||
pointA | Vector2 | |
pointB | Vector2 | |
return | Collider2D |
Physics2D::OverlapArea ( Vector2 pointA, Vector2 pointB, [ layerMask, [ minDepth, [ maxDepth ) : Collider2D | |
Physics2D::OverlapArea ( Vector2 pointA, Vector2 pointB, int layerMask ) : Collider2D | |
Physics2D::OverlapArea ( Vector2 pointA, Vector2 pointB, int layerMask, float minDepth ) : Collider2D |