UnityEngine.Physics2D.INTERNAL_CALL_OverlapCircleAll C# (CSharp) Method

INTERNAL_CALL_OverlapCircleAll() private method

private INTERNAL_CALL_OverlapCircleAll ( Vector2 &point, float radius, int layerMask, float minDepth, float maxDepth ) : Collider2D[]
point Vector2
radius float
layerMask int
minDepth float
maxDepth float
return Collider2D[]
        private static extern Collider2D[] INTERNAL_CALL_OverlapCircleAll(ref Vector2 point, float radius, int layerMask, float minDepth, float maxDepth);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D