UnityEngine.Physics2D.CapsuleCast C# (CSharp) Method

CapsuleCast() private method

private CapsuleCast ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction ) : RaycastHit2D
origin Vector2
size Vector2
capsuleDirection CapsuleDirection2D
angle float
direction Vector2
return RaycastHit2D
        public static RaycastHit2D CapsuleCast(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction)
        {
            float positiveInfinity = float.PositiveInfinity;
            float negativeInfinity = float.NegativeInfinity;
            int layerMask = -5;
            float distance = float.PositiveInfinity;
            return CapsuleCast(origin, size, capsuleDirection, angle, direction, distance, layerMask, negativeInfinity, positiveInfinity);
        }

Same methods

Physics2D::CapsuleCast ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, [ distance, [ layerMask, [ minDepth, [ maxDepth ) : RaycastHit2D
Physics2D::CapsuleCast ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, float distance ) : RaycastHit2D
Physics2D::CapsuleCast ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, float distance, int layerMask ) : RaycastHit2D
Physics2D::CapsuleCast ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, float distance, int layerMask, float minDepth ) : RaycastHit2D
Physics2D