UnityEngine.Physics2D.CapsuleCast C# (CSharp) Method

CapsuleCast() public static method

Casts a capsule against colliders in the scene, returning the first collider to contact with it.

public static CapsuleCast ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, [ distance, [ layerMask, [ minDepth, [ maxDepth ) : RaycastHit2D
origin Vector2 The point in 2D space where the shape originates.
size Vector2 The size of the shape.
capsuleDirection CapsuleDirection2D The direction of the capsule.
angle float The angle of the shape (in degrees).
direction Vector2 Vector representing the direction to cast the shape.
distance [ Maximum distance over which to cast the shape.
layerMask [ Filter to detect Colliders only on certain layers.
minDepth [ Only include objects with a Z coordinate (depth) greater than this value.
maxDepth [ Only include objects with a Z coordinate (depth) less than this value.
return RaycastHit2D
        public static RaycastHit2D CapsuleCast(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, [DefaultValue("Mathf.Infinity")] float distance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("-Mathf.Infinity")] float minDepth, [DefaultValue("Mathf.Infinity")] float maxDepth)
        {
            RaycastHit2D hitd;
            Internal_CapsuleCast(origin, size, capsuleDirection, angle, direction, distance, layerMask, minDepth, maxDepth, out hitd);
            return hitd;
        }

Same methods

Physics2D::CapsuleCast ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction ) : RaycastHit2D
Physics2D::CapsuleCast ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, float distance ) : RaycastHit2D
Physics2D::CapsuleCast ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, float distance, int layerMask ) : RaycastHit2D
Physics2D::CapsuleCast ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, float distance, int layerMask, float minDepth ) : RaycastHit2D
Physics2D