public static CapsuleCast ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, [ distance, [ layerMask, [ minDepth, [ maxDepth ) : |
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origin | Vector2 | The point in 2D space where the shape originates. |
size | Vector2 | The size of the shape. |
capsuleDirection | CapsuleDirection2D | The direction of the capsule. |
angle | float | The angle of the shape (in degrees). |
direction | Vector2 | Vector representing the direction to cast the shape. |
distance | [ | Maximum distance over which to cast the shape. |
layerMask | [ | Filter to detect Colliders only on certain layers. |
minDepth | [ | Only include objects with a Z coordinate (depth) greater than this value. |
maxDepth | [ | Only include objects with a Z coordinate (depth) less than this value. |
return |
Physics2D::CapsuleCast ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction ) : |
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Physics2D::CapsuleCast ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, float distance ) : |
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Physics2D::CapsuleCast ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, float distance, int layerMask ) : |
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Physics2D::CapsuleCast ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, float distance, int layerMask, float minDepth ) : |