UnityEngine.Physics2D.INTERNAL_CALL_OverlapCircleNonAlloc C# (CSharp) Method

INTERNAL_CALL_OverlapCircleNonAlloc() private method

private INTERNAL_CALL_OverlapCircleNonAlloc ( Vector2 &point, float radius, Collider2D results, int layerMask, float minDepth, float maxDepth ) : int
point Vector2
radius float
results Collider2D
layerMask int
minDepth float
maxDepth float
return int
        private static extern int INTERNAL_CALL_OverlapCircleNonAlloc(ref Vector2 point, float radius, Collider2D[] results, int layerMask, float minDepth, float maxDepth);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D