UnityEngine.Physics2D.GetIgnoreLayerCollision C# (CSharp) Method

GetIgnoreLayerCollision() private method

private GetIgnoreLayerCollision ( int layer1, int layer2 ) : bool
layer1 int
layer2 int
return bool
        public static extern bool GetIgnoreLayerCollision(int layer1, int layer2);
        /// <summary>
Physics2D