UnityEngine.Physics2D.GetIgnoreLayerCollision C# (CSharp) Метод

GetIgnoreLayerCollision() приватный Метод

private GetIgnoreLayerCollision ( int layer1, int layer2 ) : bool
layer1 int
layer2 int
Результат bool
        public static extern bool GetIgnoreLayerCollision(int layer1, int layer2);
        /// <summary>
Physics2D