private GetRayIntersectionNonAlloc ( |
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ray | ||
results | ||
Результат | int |
public static int GetRayIntersectionNonAlloc(Ray ray, RaycastHit2D[] results)
{
int layerMask = -5;
float positiveInfinity = float.PositiveInfinity;
return INTERNAL_CALL_GetRayIntersectionNonAlloc(ref ray, results, positiveInfinity, layerMask);
}
Physics2D::GetRayIntersectionNonAlloc ( |
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Physics2D::GetRayIntersectionNonAlloc ( |