private INTERNAL_CALL_RaycastNonAlloc ( Vector2 &origin, Vector2 &direction, RaycastHit2D results, float distance, int layerMask, float minDepth, float maxDepth ) : int | ||
origin | Vector2 | |
direction | Vector2 | |
results | RaycastHit2D | |
distance | float | |
layerMask | int | |
minDepth | float | |
maxDepth | float | |
Результат | int |