UnityEngine.Physics2D.IgnoreCollision C# (CSharp) Method

IgnoreCollision() private method

private IgnoreCollision ( Collider2D collider1, Collider2D collider2 ) : void
collider1 Collider2D
collider2 Collider2D
return void
        public static void IgnoreCollision(Collider2D collider1, Collider2D collider2)
        {
            bool ignore = true;
            IgnoreCollision(collider1, collider2, ignore);
        }

Same methods

Physics2D::IgnoreCollision ( Collider2D collider1, Collider2D collider2, [ ignore ) : void
Physics2D