UnityEngine.Physics2D.IgnoreCollision C# (CSharp) Method

IgnoreCollision() private method

private IgnoreCollision ( Collider2D collider1, Collider2D collider2, [ ignore ) : void
collider1 Collider2D
collider2 Collider2D
ignore [
return void
        public static extern void IgnoreCollision(Collider2D collider1, Collider2D collider2, [DefaultValue("true")] bool ignore);
        [ExcludeFromDocs]

Same methods

Physics2D::IgnoreCollision ( Collider2D collider1, Collider2D collider2 ) : void
Physics2D