private IgnoreCollision ( Collider2D collider1, Collider2D collider2, [ ignore ) : void | ||
collider1 | Collider2D | |
collider2 | Collider2D | |
ignore | [ | |
return | void |
public static extern void IgnoreCollision(Collider2D collider1, Collider2D collider2, [DefaultValue("true")] bool ignore);
[ExcludeFromDocs]
Physics2D::IgnoreCollision ( Collider2D collider1, Collider2D collider2 ) : void |