UnityEngine.Physics2D.IgnoreLayerCollision C# (CSharp) 메소드

IgnoreLayerCollision() 개인적인 메소드

private IgnoreLayerCollision ( int layer1, int layer2 ) : void
layer1 int
layer2 int
리턴 void
        public static void IgnoreLayerCollision(int layer1, int layer2)
        {
            bool ignore = true;
            IgnoreLayerCollision(layer1, layer2, ignore);
        }

Same methods

Physics2D::IgnoreLayerCollision ( int layer1, int layer2, [ ignore ) : void
Physics2D