UnityEngine.Physics2D.IsTouchingLayers C# (CSharp) Method

IsTouchingLayers() private method

private IsTouchingLayers ( Collider2D collider, [ layerMask ) : bool
collider Collider2D
layerMask [
return bool
        public static extern bool IsTouchingLayers(Collider2D collider, [DefaultValue("AllLayers")] int layerMask);
        [ExcludeFromDocs]

Same methods

Physics2D::IsTouchingLayers ( Collider2D collider ) : bool
Physics2D