public static Raycast ( Vector2 origin, Vector2 direction, [ distance, [ layerMask, [ minDepth, [ maxDepth ) : RaycastHit2D | ||
origin | Vector2 | The point in 2D space where the ray originates. |
direction | Vector2 | Vector representing the direction of the ray. |
distance | [ | Maximum distance over which to cast the ray. |
layerMask | [ | Filter to detect Colliders only on certain layers. |
minDepth | [ | Only include objects with a Z coordinate (depth) greater than or equal to this value. |
maxDepth | [ | Only include objects with a Z coordinate (depth) less than or equal to this value. |
return | RaycastHit2D |
Physics2D::Raycast ( Vector2 origin, Vector2 direction ) : RaycastHit2D | |
Physics2D::Raycast ( Vector2 origin, Vector2 direction, float distance ) : RaycastHit2D | |
Physics2D::Raycast ( Vector2 origin, Vector2 direction, float distance, int layerMask ) : RaycastHit2D | |
Physics2D::Raycast ( Vector2 origin, Vector2 direction, float distance, int layerMask, float minDepth ) : RaycastHit2D |