UnityEngine.Physics2D.OverlapCircleNonAlloc C# (CSharp) Method

OverlapCircleNonAlloc() private method

private OverlapCircleNonAlloc ( Vector2 point, float radius, Collider2D results, int layerMask, float minDepth ) : int
point Vector2
radius float
results Collider2D
layerMask int
minDepth float
return int
        public static int OverlapCircleNonAlloc(Vector2 point, float radius, Collider2D[] results, int layerMask, float minDepth)
        {
            float positiveInfinity = float.PositiveInfinity;
            return INTERNAL_CALL_OverlapCircleNonAlloc(ref point, radius, results, layerMask, minDepth, positiveInfinity);
        }

Same methods

Physics2D::OverlapCircleNonAlloc ( Vector2 point, float radius, Collider2D results ) : int
Physics2D::OverlapCircleNonAlloc ( Vector2 point, float radius, Collider2D results, [ layerMask, [ minDepth, [ maxDepth ) : int
Physics2D::OverlapCircleNonAlloc ( Vector2 point, float radius, Collider2D results, int layerMask ) : int
Physics2D