UnityEngine.Physics2D.OverlapBoxAll C# (CSharp) Method

OverlapBoxAll() public static method

Get a list of all colliders that fall within a box area.

public static OverlapBoxAll ( Vector2 point, Vector2 size, float angle, [ layerMask, [ minDepth, [ maxDepth ) : Collider2D[]
point Vector2 Center of the box.
size Vector2 Size of the box.
angle float Angle of the box.
layerMask [ Filter to check objects only on specific layers.
minDepth [ Only include objects with a Z coordinate (depth) greater than this value.
maxDepth [ Only include objects with a Z coordinate (depth) less than this value.
return Collider2D[]
        public static Collider2D[] OverlapBoxAll(Vector2 point, Vector2 size, float angle, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("-Mathf.Infinity")] float minDepth, [DefaultValue("Mathf.Infinity")] float maxDepth)
        {
            return INTERNAL_CALL_OverlapBoxAll(ref point, ref size, angle, layerMask, minDepth, maxDepth);
        }

Same methods

Physics2D::OverlapBoxAll ( Vector2 point, Vector2 size, float angle ) : Collider2D[]
Physics2D::OverlapBoxAll ( Vector2 point, Vector2 size, float angle, int layerMask ) : Collider2D[]
Physics2D::OverlapBoxAll ( Vector2 point, Vector2 size, float angle, int layerMask, float minDepth ) : Collider2D[]
Physics2D