public static OverlapBoxAll ( Vector2 point, Vector2 size, float angle, [ layerMask, [ minDepth, [ maxDepth ) : Collider2D[] | ||
point | Vector2 | Center of the box. |
size | Vector2 | Size of the box. |
angle | float | Angle of the box. |
layerMask | [ | Filter to check objects only on specific layers. |
minDepth | [ | Only include objects with a Z coordinate (depth) greater than this value. |
maxDepth | [ | Only include objects with a Z coordinate (depth) less than this value. |
return | Collider2D[] |
Physics2D::OverlapBoxAll ( Vector2 point, Vector2 size, float angle ) : Collider2D[] | |
Physics2D::OverlapBoxAll ( Vector2 point, Vector2 size, float angle, int layerMask ) : Collider2D[] | |
Physics2D::OverlapBoxAll ( Vector2 point, Vector2 size, float angle, int layerMask, float minDepth ) : Collider2D[] |