UnityEngine.Physics2D.CapsuleCastNonAlloc C# (CSharp) Method

CapsuleCastNonAlloc() private method

private CapsuleCastNonAlloc ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, RaycastHit2D results, float distance, int layerMask ) : int
origin Vector2
size Vector2
capsuleDirection CapsuleDirection2D
angle float
direction Vector2
results RaycastHit2D
distance float
layerMask int
return int
        public static int CapsuleCastNonAlloc(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, RaycastHit2D[] results, float distance, int layerMask)
        {
            float positiveInfinity = float.PositiveInfinity;
            float negativeInfinity = float.NegativeInfinity;
            return INTERNAL_CALL_CapsuleCastNonAlloc(ref origin, ref size, capsuleDirection, angle, ref direction, results, distance, layerMask, negativeInfinity, positiveInfinity);
        }

Same methods

Physics2D::CapsuleCastNonAlloc ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, RaycastHit2D results ) : int
Physics2D::CapsuleCastNonAlloc ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, RaycastHit2D results, [ distance, [ layerMask, [ minDepth, [ maxDepth ) : int
Physics2D::CapsuleCastNonAlloc ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, RaycastHit2D results, float distance ) : int
Physics2D::CapsuleCastNonAlloc ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, RaycastHit2D results, float distance, int layerMask, float minDepth ) : int
Physics2D