UnityEngine.Physics2D.CapsuleCastAll C# (CSharp) Method

CapsuleCastAll() public static method

Casts a capsule against colliders in the scene, returning all colliders that contact with it.

public static CapsuleCastAll ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, [ distance, [ layerMask, [ minDepth, [ maxDepth ) : UnityEngine.RaycastHit2D[]
origin Vector2 The point in 2D space where the shape originates.
size Vector2 The size of the shape.
capsuleDirection CapsuleDirection2D The direction of the capsule.
angle float The angle of the shape (in degrees).
direction Vector2 Vector representing the direction to cast the shape.
distance [ Maximum distance over which to cast the shape.
layerMask [ Filter to detect Colliders only on certain layers.
minDepth [ Only include objects with a Z coordinate (depth) greater than this value.
maxDepth [ Only include objects with a Z coordinate (depth) less than this value.
return UnityEngine.RaycastHit2D[]
        public static RaycastHit2D[] CapsuleCastAll(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, [DefaultValue("Mathf.Infinity")] float distance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("-Mathf.Infinity")] float minDepth, [DefaultValue("Mathf.Infinity")] float maxDepth)
        {
            return INTERNAL_CALL_CapsuleCastAll(ref origin, ref size, capsuleDirection, angle, ref direction, distance, layerMask, minDepth, maxDepth);
        }

Same methods

Physics2D::CapsuleCastAll ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction ) : UnityEngine.RaycastHit2D[]
Physics2D::CapsuleCastAll ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, float distance ) : UnityEngine.RaycastHit2D[]
Physics2D::CapsuleCastAll ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, float distance, int layerMask ) : UnityEngine.RaycastHit2D[]
Physics2D::CapsuleCastAll ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, float distance, int layerMask, float minDepth ) : UnityEngine.RaycastHit2D[]
Physics2D