UnityEngine.Physics2D.BoxCastNonAlloc C# (CSharp) Method

BoxCastNonAlloc() private method

private BoxCastNonAlloc ( Vector2 origin, Vector2 size, float angle, Vector2 direction, RaycastHit2D results, float distance, int layerMask, float minDepth ) : int
origin Vector2
size Vector2
angle float
direction Vector2
results RaycastHit2D
distance float
layerMask int
minDepth float
return int
        public static int BoxCastNonAlloc(Vector2 origin, Vector2 size, float angle, Vector2 direction, RaycastHit2D[] results, float distance, int layerMask, float minDepth)
        {
            float positiveInfinity = float.PositiveInfinity;
            return INTERNAL_CALL_BoxCastNonAlloc(ref origin, ref size, angle, ref direction, results, distance, layerMask, minDepth, positiveInfinity);
        }

Same methods

Physics2D::BoxCastNonAlloc ( Vector2 origin, Vector2 size, float angle, Vector2 direction, RaycastHit2D results ) : int
Physics2D::BoxCastNonAlloc ( Vector2 origin, Vector2 size, float angle, Vector2 direction, RaycastHit2D results, [ distance, [ layerMask, [ minDepth, [ maxDepth ) : int
Physics2D::BoxCastNonAlloc ( Vector2 origin, Vector2 size, float angle, Vector2 direction, RaycastHit2D results, float distance ) : int
Physics2D::BoxCastNonAlloc ( Vector2 origin, Vector2 size, float angle, Vector2 direction, RaycastHit2D results, float distance, int layerMask ) : int
Physics2D