DarkEmu_GameServer.Systems.Player_SkyDrome C# (CSharp) Метод

Player_SkyDrome() публичный Метод

public Player_SkyDrome ( object e ) : void
e object
Результат void
        void Player_SkyDrome(object e)
        {
            try
            {
                double distance = this.Character.Speed.RunSpeed / 10;
                Character.Position.x += (float)(distance * Math.Cos((Math.PI / 180) * Character.Information.Angle));
                Character.Position.y += (float)(distance * Math.Sin((Math.PI / 180) * Character.Information.Angle));
                //Character.Position.z = Formule.GetHeightAt( Character.Position.xSec, Character.Position.ySec, Character.Position.x, Character.Position.y );

                //Console.WriteLine("x: {0} y: {1} z: {2} angle: {3}", Character.Position.x, Character.Position.y, Character.Position.z, Character.Information.Angle);
            }
            catch (Exception)
            {
                Console.WriteLine("Player_SkyDrome Error..");
                //deBug.Write(ex);
            }
        }
Systems