void Request()
{
try
{
PacketReader Reader = new PacketReader(PacketInformation.buffer);
if (Reader.Byte() == 1 && Reader.Byte() == 0)
{
Systems sys = GetPlayer(Character.Network.TargetID);
sys.client.Send(Packet.Exchange_Cancel());
}
else
{
Systems sys = GetPlayer(Character.Network.TargetID);
sys.client.Send(Packet.OpenExhangeWindow(1, this.Character.Information.UniqueID));
client.Send(Packet.OpenExhangeWindow(sys.Character.Information.UniqueID));
Character.Network.Exchange.Window = true;
Character.Network.Exchange.ItemList = new List<DarkEmu_GameServer.Global.slotItem>();
sys.Character.Network.Exchange.Window = true;
sys.Character.Network.Exchange.ItemList = new List<DarkEmu_GameServer.Global.slotItem>();
}
}
catch (Exception ex)
{
Systems.Debugger.Write(ex);
}
}