DarkEmu_GameServer.Systems.Request C# (CSharp) Метод

Request() приватный Метод

private Request ( ) : void
Результат void
        void Request()
        {
            try
            {
                PacketReader Reader = new PacketReader(PacketInformation.buffer);

                if (Reader.Byte() == 1 && Reader.Byte() == 0)
                {
                    Systems sys = GetPlayer(Character.Network.TargetID);
                    sys.client.Send(Packet.Exchange_Cancel());
                }
                else
                {
                    Systems sys = GetPlayer(Character.Network.TargetID);
                    sys.client.Send(Packet.OpenExhangeWindow(1, this.Character.Information.UniqueID));
                    client.Send(Packet.OpenExhangeWindow(sys.Character.Information.UniqueID));

                    Character.Network.Exchange.Window = true;
                    Character.Network.Exchange.ItemList = new List<DarkEmu_GameServer.Global.slotItem>();
                    sys.Character.Network.Exchange.Window = true;
                    sys.Character.Network.Exchange.ItemList = new List<DarkEmu_GameServer.Global.slotItem>();
                }
            }
            catch (Exception ex)
            {
                Systems.Debugger.Write(ex);
            }
        }
Systems