void FriendAddResponse()
{
try
{
PacketReader reader = new PacketReader(PacketInformation.buffer);
int Inviterid = reader.Int32();
int Myid = reader.Int32();
byte State = reader.Byte();
reader.Close();
Systems sys = GetPlayer(Inviterid);
if (sys != null)
{
if (State == 0)
{
//Declined
client.Send(Packet.FriendDecline(Character.Information.Name));
sys.client.Send(Packet.FriendDecline(Character.Information.Name));
}
else
{
//Accepted
sys.client.Send(Packet.FriendData(Myid, 2, Character.Information.Name, Character, false));
client.Send(Packet.FriendData(Inviterid, 2, sys.Character.Information.Name, sys.Character, false));
MsSQL.InsertData("INSERT INTO friends (owner,friend_name,model_info) VALUES ('" + Character.Information.CharacterID + "','" + sys.Character.Information.CharacterID + "','" + sys.Character.Information.Model + "')");
MsSQL.InsertData("INSERT INTO friends (owner,friend_name,model_info) VALUES ('" + sys.Character.Information.CharacterID + "','" + Character.Information.CharacterID + "','" + Character.Information.Model + "')");
}
}
}
catch (Exception ex)
{
Console.WriteLine("Friend Add Response Error {0}", ex);
Systems.Debugger.Write(ex);
}
}