DarkEmu_GameServer.Systems.Change_spda C# (CSharp) Метод

Change_spda() публичный Метод

public Change_spda ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
Результат void
        public void Change_spda(Systems Target, int slot, bool delete,bool UpdatePacket)
        {
            try
            {
                double amount;
                if (!delete)
                {
                    if (Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties1.ContainsKey("spda"))  //Phydef decrease?
                    {
                        amount = Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties1["spda"];
                        Target.Character.Action.Buff.UpdatedStats[slot].uPhyDef = (Target.Character.Stat.PhyDef / 100) * (amount);
                        Target.Character.Stat.PhyDef -= Target.Character.Action.Buff.UpdatedStats[slot].uPhyDef;
                    }
                    if (Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties2.ContainsKey("spda")) //Phy attack inc?
                    {
                        amount = Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties2["spda"];
                        Target.Character.Stat.UpdatededPhyAttack = (Target.Character.Stat.MaxPhyAttack / 100) * (amount);
                        Target.Character.Stat.MaxPhyAttack += Target.Character.Stat.UpdatededPhyAttack;
                    }
                }
                else
                {
                    Target.Character.Stat.PhyDef += Target.Character.Action.Buff.UpdatedStats[slot].uPhyDef;
                    Target.Character.Stat.MaxPhyAttack -= Target.Character.Stat.UpdatededPhyAttack;
                }
                if (UpdatePacket) Target.client.Send(Packet.PlayerStat(Target.Character));
            }
            catch (Exception ex)
            {
                Systems.Debugger.Write(ex);
            }
        }
Systems