DarkEmu_GameServer.Systems.Player_Effect_CallBack C# (CSharp) Метод

Player_Effect_CallBack() публичный Метод

public Player_Effect_CallBack ( object e ) : void
e object
Результат void
        void Player_Effect_CallBack(object e)
        {
            try
            {
                StopEffectTimer((byte)e);

                targetObject thisObject = new targetObject(this, null);

                foreach (KeyValuePair<string, int> p in Data.SkillBase[this.Character.Action.DeBuff.Effect.SkillID[(byte)e]].Properties1)
                {
                    switch (p.Key)
                    {
                        case "fb":
                            DarkEmu_GameServer.Effect.DeleteEffect_fb(thisObject, (byte)e);
                            break;
                        case "bu":

                            break;
                        case "fz":
                            DarkEmu_GameServer.Effect.DeleteEffect_fz(thisObject, (byte)e);
                            break;
                    }
                }
            }
            catch (Exception ex)
            {
                Systems.Debugger.Write(ex);
                Console.WriteLine("Player_Effect_CallBack() error..");
            }
        }
Systems