void Player_Effect_CallBack(object e)
{
try
{
StopEffectTimer((byte)e);
targetObject thisObject = new targetObject(this, null);
foreach (KeyValuePair<string, int> p in Data.SkillBase[this.Character.Action.DeBuff.Effect.SkillID[(byte)e]].Properties1)
{
switch (p.Key)
{
case "fb":
DarkEmu_GameServer.Effect.DeleteEffect_fb(thisObject, (byte)e);
break;
case "bu":
break;
case "fz":
DarkEmu_GameServer.Effect.DeleteEffect_fz(thisObject, (byte)e);
break;
}
}
}
catch (Exception ex)
{
Systems.Debugger.Write(ex);
Console.WriteLine("Player_Effect_CallBack() error..");
}
}