void ItemAvatarEquip(byte fromSlot, byte toSlot)
{
#region Avatar equiped
try
{
GetFreeSlot();
Global.slotItem toItem = new DarkEmu_GameServer.Global.slotItem();
Global.slotItem fromItem = GetItem((uint)Character.Information.CharacterID, fromSlot, 0);
MsSQL ms = new MsSQL("SELECT * FROM char_items WHERE itemnumber='avatar" + toSlot + "' AND owner='" + Character.Information.CharacterID + "'");
using (System.Data.SqlClient.SqlDataReader reader = ms.Read())
{
while (reader.Read())
{
toItem.ID = reader.GetInt32(2);
toItem.dbID = reader.GetInt32(0);
}
}
ms.Close();
if (toItem.ID != 0) return;
if (fromItem.ID == 0) return;
if (!CheckGender(Character.Information.Model, fromItem.ID))
{
return;
}
else
{
string nonquery = "UPDATE char_items SET itemnumber='avatar" + toSlot + "',inAvatar='1',slot='" + toSlot + "' WHERE owner='" + Character.Information.CharacterID + "' AND itemnumber='item" + fromSlot + "' AND id='" + fromItem.dbID + "'";
MsSQL.InsertData(nonquery);
}
Send(Packet.MoveItemEnquipEffect(Character.Information.UniqueID, toSlot, fromItem.ID, 0));
client.Send(Packet.MoveItem(36, fromSlot, toSlot, 1, 0, "MOVE_INSIDE_INVENTORY"));
}
catch (Exception ex)
{
Console.WriteLine("Avatar equiped error {0}", ex);
Systems.Debugger.Write(ex);
}
#endregion
}