void StopEffectTimer(byte e_index)
{
if (Timer.EffectTimer[e_index] != null)
{
Timer.EffectTimer[e_index].Dispose();
Timer.EffectTimer[e_index] = null;
}
if (this.Character.Action.DeBuff.Effect.EffectImpactTimer[e_index] != null)
{
this.Character.Action.DeBuff.Effect.EffectImpactTimer[e_index].Dispose();
this.Character.Action.DeBuff.Effect.EffectImpactTimer[e_index] = null;
}
}