void HandleBalloon(byte slot, int ItemID)
{
List<int> lis = Character.Spawn;
//ItemBuff(ItemID);
Send(lis, Packet.ActionPacket(1, 0, ItemID, Character.Information.UniqueID, Character.Action.CastingSkill, 0));
Send(lis, Packet.SkillIconPacket(Character.Information.UniqueID, ItemID, Character.Action.Buff.OverID[Character.Action.Buff.slot],false));
Send(lis, Packet.BalloonTicket(Character.Action.Buff.OverID[Character.Action.Buff.slot], rnd.Next(1,999999)));
client.Send(Packet.PlayerStat(Character));
}