void Player_Sit_Callback(object e)
{
try
{
if (!Character.State.Sitting && !Character.Stall.Stallactive)
{
List<int> toall = Character.Spawn;
Send(toall, Packet.ChangeStatus(Character.Information.UniqueID, 4, 4));
StartSitDownTimer();
Character.State.Sitting = true;
}
else
{
List<int> toall = Character.Spawn;
Send(toall, Packet.ChangeStatus(Character.Information.UniqueID, 4, 0));
StopSitDownTimer();
Character.State.Sitting = false;
}
}
catch (Exception)
{
}
}