DarkEmu_GameServer.Systems.Player_Sit_Callback C# (CSharp) Метод

Player_Sit_Callback() публичный Метод

public Player_Sit_Callback ( object e ) : void
e object
Результат void
        void Player_Sit_Callback(object e)
        {
            try
            {
                if (!Character.State.Sitting && !Character.Stall.Stallactive)
                {
                    List<int> toall = Character.Spawn;
                    Send(toall, Packet.ChangeStatus(Character.Information.UniqueID, 4, 4));
                    StartSitDownTimer();
                    Character.State.Sitting = true;
                }
                else
                {
                    List<int> toall = Character.Spawn;
                    Send(toall, Packet.ChangeStatus(Character.Information.UniqueID, 4, 0));
                    StopSitDownTimer();
                    Character.State.Sitting = false;
                }
            }
            catch (Exception)
            {
            }
        }
Systems