DarkEmu_GameServer.Systems.Player_Trace C# (CSharp) Метод

Player_Trace() приватный Метод

private Player_Trace ( int targetid ) : void
targetid int
Результат void
        void Player_Trace(int targetid)
        {
            try
            {
                if (Character.Action.Target != 0)
                {
                    obj monster = GetObject(Character.Action.Target);
                    if (monster == null) return;
                    double distance = Formule.gamedistance(Character.Position.x, Character.Position.y, (float)monster.x, (float)monster.y);

                    if (distance >= 2)
                    {
                        Character.Position.wX = (float)monster.x - Character.Position.x;// -Data.ItemBase[Character.Information.Item.wID].ATTACK_DISTANCE;
                        Character.Position.wY = (float)monster.y - Character.Position.y;// -Data.ItemBase[Character.Information.Item.wID].ATTACK_DISTANCE;
                        if (!Character.InGame) return;
                        Send(Packet.Movement(new DarkEmu_GameServer.Global.vektor(Character.Information.UniqueID,
                                    (float)Formule.packetx((float)monster.x, monster.xSec),
                                    (float)Character.Position.z,
                                    (float)Formule.packety((float)(float)monster.y, monster.ySec),
                                    Character.Position.xSec,
                                    Character.Position.ySec)));

                        Character.Position.Time = (distance / (Character.Speed.RunSpeed * 0.0768)) * 1000.0;
                        Character.Position.RecordedTime = Character.Position.Time;

                        StartMovementTimer((int)(Character.Position.Time * 0.1));
                        return;

                    }
                }
            }
            catch (Exception ex)
            {
                Systems.Debugger.Write(ex);
            }
        }
Systems