DarkEmu_GameServer.Systems.GuildPromote C# (CSharp) Метод

GuildPromote() приватный Метод

private GuildPromote ( ) : void
Результат void
        void GuildPromote()
        {
            try
            {
                //Read client information int32 id
                PacketReader reader = new PacketReader(PacketInformation.buffer);
                int guildid = reader.Int32();
                reader.Close();

                //When a guild has reached its max level
                if (Character.Network.Guild.Level == 5)
                {
                    //Send packet to client and return (Message level up max).
                    client.Send(Packet.IngameMessages(Systems.SERVER_GUILD_WAIT, IngameMessages.UIIT_MSG_ERROR_GUILD_LEVEL_UP_FULL));
                    return;
                }
                //Definition for gold needed
                int GoldRequired;
                //Definition for guild points needed
                int GuildPointRequired;
                //Check if player is allready in process of upgrading
                if (!IsUpgrading)
                {
                    //Set bool to true, so we cant dupe
                    IsUpgrading = true;
                    //Load player guild information before we continue (Check last info).
                    LoadPlayerGuildInfo(false);
                    //Create switch on guildl evel
                    switch (Character.Network.Guild.Level)
                    {
                        case 1:
                            GoldRequired = 3000000;
                            GuildPointRequired = 5400;
                            break;
                        case 2:
                            GoldRequired = 9000000;
                            GuildPointRequired = 50400;
                            break;
                        case 3:
                            GoldRequired = 15000000;
                            GuildPointRequired = 135000;
                            break;
                        case 4:
                            GoldRequired = 21000000;
                            GuildPointRequired = 378000;
                            break;
                        default:
                            return;
                    }
                    //Set new guild level definition + 1
                    int NewLevel = Character.Network.Guild.Level + 1;
                    //Set new guild storage slot  amount
                    int NewStorageSlots = Character.Network.Guild.StorageSlots + 30;
                    //If character's gold is not enough
                    if (Character.Information.Gold < GoldRequired)
                    {
                        //Send message to client
                        client.Send(Packet.IngameMessages(SERVER_GUILD_PROMOTE_MSG, IngameMessages.UIIT_MSG_ERROR_GUILD_LEVEL_UP_GOLD_DEFICIT));
                        return;
                    }
                    //Not enough guildpoints
                    if (Character.Network.Guild.PointsTotal < GuildPointRequired)
                    {
                        //Send client message
                        client.Send(Packet.IngameMessages(SERVER_GUILD_PROMOTE_MSG, IngameMessages.UIIT_MSG_ERROR_GUILD_LEVEL_UP_GP_DEFICIT));
                        return;
                    }
                    //Max level
                    if (Character.Network.Guild.Level == 5)
                    {
                        //Send client message
                        client.Send(Packet.IngameMessages(SERVER_GUILD_PROMOTE_MSG, IngameMessages.UIIT_MSG_ERROR_GUILD_LEVEL_UP_FULL));
                        return;
                    }
                    //If everything else is fine
                    else
                    //Upgrade guild initiate
                    {
                        //If max level return just incase.
                        if (Character.Network.Guild.Level == 5) return;
                        //Reduct guildpoints
                        Character.Network.Guild.PointsTotal -= GuildPointRequired;
                        //If the upgrade is final upgrade set points to 0
                        if (Character.Network.Guild.Level == 4) Character.Network.Guild.PointsTotal = 0;
                        //Reduct gold
                        Character.Information.Gold -= GoldRequired;
                        //Send update information to client
                        client.Send(Packet.InfoUpdate(1, Character.Network.Guild.PointsTotal, 0));
                        //Send success message to client
                        client.Send(Packet.PromoteOrDisband(2));
                        //Update guild in database
                        MsSQL.UpdateData("UPDATE guild SET guild_level='" + NewLevel + "',guild_points='" + Character.Network.Guild.PointsTotal + "',guild_storage_slots='" + NewStorageSlots + "' WHERE guild_name='" + Character.Network.Guild.Name + "'");
                        //Repeat for each member in our guild
                        foreach (int member in Character.Network.Guild.Members)
                        {
                            //Check if memeber is not null
                            if (member != 0)
                            {
                                //Get detailed member information
                                Systems memberinfo = GetPlayerMainid(member);
                                //Make sure the member is not null
                                if (memberinfo != null)
                                {
                                    //Reload information for the current guild member
                                    memberinfo.LoadPlayerGuildInfo(false);
                                    //Send guild update packet for current guild member
                                    memberinfo.client.Send(Packet.GuildUpdate(Character, 5, 0, 0, 0));
                                }
                            }
                        }
                        //Save player's gold
                        SaveGold();
                        //Send update gold packet to client
                        client.Send(Packet.UpdateGold(Character.Information.Gold));
                    }
                }
                //Disable the bool so we can upgrade again
                IsUpgrading = false;
            }
            //If any error accures
            catch (Exception ex)
            {
                //Write error to the console
                Console.WriteLine("Guild Promote Error: {0}", ex);
                //Write error to debug log
                Systems.Debugger.Write(ex);
            }
        }

Usage Example

Пример #1
0
        public static void oPCode(Decode de)
        {
            try
            {
                Systems sys = (Systems)de.Packet;
                sys.PacketInformation = de;
                //Console.WriteLine("Recv: (0x{0})", de.opcode.ToString("X4"));
                switch (de.opcode)
                {
                case 0x7481:
                    break;

                case CLIENT_PING:
                case CLIENT_PING2:
                    break;

                case CLIENT_PATCH:
                    sys.Patch();
                    break;

                case CLIENT_CONNECTION:
                    sys.Connect();
                    break;

                case CLIENT_CHARACTERSCREEN:
                    sys.CharacterScreen();
                    sys.Ping();
                    break;

                case CLIENT_INGAME_REQUEST:
                    sys.IngameLogin();
                    break;

                case CLIENT_INGAME_SUCCESS:
                    sys.InGameSuccess();
                    break;

                case CLIENT_REQUEST_WEATHER:
                    sys.LoadWeather();
                    break;

                case CLIENT_SIT:
                    sys.Doaction();
                    break;

                case CLIENT_QUESTMARK:
                    sys.QuestionMark();
                    break;

                case CLIENT_MOVEMENT:
                    sys.Movement();
                    break;

                case CLIENT_ANGLE_MOVE:
                    sys.Angle();
                    break;

                case CLIENT_SAVE_BAR:
                    sys.Save();
                    break;

                case CLIENT_LEAVE_REQUEST:
                    sys.LeaveGame();
                    break;

                case CLIENT_LEAVE_CANCEL:
                    sys.CancelLeaveGame();
                    break;

                case CLIENT_ITEM_MOVE:
                    sys.ItemMain();
                    break;

                case CLIENT_SELECT_OBJECT:
                    sys.SelectObject();
                    break;

                case CLIENT_GM:
                    sys.GM();
                    break;

                case CLIENT_EMOTE:
                    sys.Emote();
                    break;

                case CLIENT_TELEPORTSTART:
                    sys.Teleport_Start();
                    break;

                case CLIENT_TELEPORTDATA:
                    sys.Teleport_Data();
                    break;

                case CLIENT_CHAT:
                    sys.Chat();
                    break;

                case CLIENT_MAINACTION:
                    sys.ActionMain();
                    break;

                case CLIENT_MASTERY_UP:
                    sys.Mastery_Up();
                    break;

                case CLIENT_SKILL_UP:
                    sys.Mastery_Skill_Up();
                    break;

                case CLIENT_GETUP:
                    sys.Player_Up();
                    break;

                case CLIENT_REQUEST_PARTY:
                    sys.NormalRequest();
                    break;

                case CLIENT_PARTY_REQUEST:
                    sys.CharacterRequest();
                    break;

                case CLIENT_EXCHANGE_REQUEST:
                    sys.Exchange_Request();
                    break;

                case CLIENT_EXCHANGE_WINDOWS_CLOSE:
                    sys.Exchange_Close();
                    break;

                case CLIENT_EXCHANGE_ACCEPT:
                    sys.Exchange_Accept();
                    break;

                case CLIENT_EXCHANGE_APPROVE:
                    sys.Exchange_Approve();
                    break;

                case CLIENT_PARTY_ADDMEMBERS:
                    sys.PartyAddmembers();
                    break;

                case CLIENT_PARTY_LEAVE:
                    sys.LeaveParty();
                    break;

                case CLIENT_PARTY_BANPLAYER:
                    sys.PartyBan();
                    break;

                case CLIENT_GUIDE:
                    sys.Gameguide();
                    break;

                case CLIENT_PLAYER_UPDATE_INT:
                    sys.InsertInt();
                    break;

                case CLIENT_PLAYER_UPDATE_STR:
                    sys.InsertStr();
                    break;

                case CLIENT_PLAYER_HANDLE:
                    sys.Handle();
                    break;

                case CLIENT_PLAYER_BERSERK:
                    sys.Player_Berserk_Up();
                    break;

                case CLIENT_CLOSE_NPC:
                    sys.Close_NPC();
                    break;

                case CLIENT_OPEN_NPC:
                    sys.Open_NPC();
                    break;

                case CLIENT_NPC_BUYPACK:
                    sys.Player_BuyPack();
                    break;

                case CLIENT_OPEN_WAREHOUSE:
                    sys.Open_Warehouse();
                    break;

                case CLIENT_CLOSE_SCROLL:
                    sys.StopScrollTimer();
                    break;

                case CLIENT_SAVE_PLACE:
                    sys.SavePlace();
                    break;

                case CLIENT_ALCHEMY:
                    sys.AlchemyElixirMain();
                    break;

                case CLIENT_ALCHEMY_CREATE_STONE:
                    sys.AlchemyCreateStone();
                    break;

                case CLIENT_PET_MOVEMENT:
                    sys.MovementPet();
                    break;

                case CLIENT_PET_TERMINATE:
                    sys.HandleClosePet();
                    break;

                case CLIENT_PARTYMATCHING_LIST_REQUEST:
                    sys.ListPartyMatching(Party);
                    break;

                case CLIENT_CREATE_FORMED_PARTY:
                    sys.CreateFormedParty();
                    break;

                case CLIENT_FORMED_PARTY_DELETE:
                    sys.DeleteFormedParty(0);
                    break;

                case CLIENT_JOIN_FORMED_RESPONSE:
                    sys.FormedResponse();
                    break;

                case CLIENT_CHANGE_PARTY_NAME:
                    sys.RenameParty();
                    break;

                case CLIENT_JOIN_FORMED_PARTY:
                    sys.JoinFormedParty();
                    break;

                case CLIENT_START_PK:
                    sys.PkPlayer();
                    break;

                case CLIENT_GUILD:
                    sys.GuildCreate();
                    break;

                case CLIENT_GUILD_TRANSFER:
                    sys.GuildTransferLeaderShip();
                    break;

                case CLIENT_GUILD_PERMISSIONS:
                    sys.GuildPermissions();
                    break;

                case CLIENT_GUILD_PROMOTE:
                    sys.GuildPromote();
                    break;

                case CLIENT_GUILD_DISBAND:
                    sys.GuildDisband();
                    break;

                case CLIENT_GUILD_MESSAGE:
                    sys.GuildMessage();
                    break;

                case CLIENT_OPEN_GUILD_STORAGE:
                    sys.GuildStorage();
                    break;

                case CLIENT_CLOSE_GUILD_STORAGE:
                    sys.GuildStorageClose();
                    break;

                case CLIENT_GUILD_WAR_GOLD:
                    sys.GuildWarGold();
                    break;

                case CLIENT_OPEN_GUILD_STORAGE2:
                    sys.GuildStorage2();
                    break;

                case CLIENT_GUILD_KICK:
                    sys.KickFromGuild();
                    break;

                case CLIENT_GUILD_LEAVE:
                    sys.GuildLeave();
                    break;

                case CLIENT_GUILD_TITLE_SET:
                    sys.GuildTitle();
                    break;

                case CLIENT_GUILD_INVITE:
                    sys.GuildInvite();
                    break;

                case CLIENT_GUILD_DONATE_GP:
                    sys.DonateGP();
                    break;

                case CLIENT_GACHA_PLAY:
                    //Add function
                    break;

                case CLIENT_JOIN_MERC:
                    sys.JoinMerc();
                    break;

                case CLIENT_RANKING_LISTS:
                    sys.RankList();
                    break;

                case CLIENT_PREV_JOB:
                    sys.PrevJob();
                    break;

                case CLIENT_HONOR_RANK:
                    sys.HonorRank();
                    break;

                case CLIENT_PM_MESSAGE:
                    sys.PrivateMessage();
                    break;

                case CLIENT_PM_SEND:
                    sys.PrivateMessageSend();
                    break;

                case CLIENT_PM_OPEN:
                    sys.PrivateMessageOpen();
                    break;

                case CLIENT_PM_DELETE:
                    sys.PrivateMessageDelete();
                    break;

                case CLIENT_PET_UNSUMMON:
                    sys.UnSummonPet();
                    break;

                case CLIENT_PET_RENAME:
                    sys.RenamePet();
                    break;

                case CLIENT_GPET_SETTINGS:
                    sys.GrabPetSettings();
                    break;

                case CLIENT_MAKE_ALIAS:
                    sys.MakeAlias();
                    break;

                case CLIENT_LEAVE_JOB:
                    sys.LeaveJob();
                    break;

                case CLIENT_DISSEMBLE_ITEM:
                    sys.BreakItem();
                    break;

                case CLIENT_STALL_OPEN:
                    sys.StallOpen();
                    break;

                case CLIENT_STALL_CLOSE:
                    sys.StallClose();
                    break;

                case CLIENT_STALL_BUY:
                    sys.StallBuy();
                    break;

                case CLIENT_STALL_ACTION:
                    sys.StallMain();
                    break;

                case CLIENT_STALL_OTHER_OPEN:
                    sys.EnterStall();
                    break;

                case CLIENT_STALL_OTHER_CLOSE:
                    sys.LeaveStall();
                    break;

                case CLIENT_PVP:
                    sys.StartPvpTimer(10000);
                    break;

                case CLIENT_ALCHEMY_STONE:
                    sys.AlchemyStoneMain();
                    break;

                case CLIENT_ITEM_MALL_WEB:
                    sys.ItemMallWeb();
                    break;

                case CLIENT_ITEM_STORAGE_BOX:
                    sys.ItemStorageBox();
                    break;

                case CLIENT_ITEM_BOX_LOG:
                    sys.ItemStorageBoxLog();
                    break;

                case CLIENT_FRIEND_REMOVAL:
                    sys.FriendRemoval();
                    break;

                case CLIENT_FRIEND_INVITE:
                    sys.FriendAdd();
                    break;

                case CLIENT_FRIEND_GROUP:
                    sys.FriendGroup("ADD");
                    break;

                case CLIENT_FRIEND_GROUP_REMOVE:
                    sys.FriendGroup("REMOVE");
                    break;

                case CLIENT_FRIEND_GROUP_MANAGE_FRIEND:
                    sys.FriendGroup("MOVE");
                    break;

                case CLIENT_FRIEND_INVITE_RESPONSE:
                    sys.FriendAddResponse();
                    break;

                case CLIENT_UNION_APPLY:
                    sys.unionapply();
                    break;

                case CLIENT_ICON_REQUEST:
                    sys.RequestIcons();
                    break;

                default:
                    Print.Format("(0x{0}) {1}", de.opcode.ToString("X4"), Decode.StringToPack(sys.PacketInformation.buffer));
                    break;
                }
            }
            catch (Exception ex)
            {
                Systems.Debugger.Write(ex);
            }
        }
Systems