DarkEmu_GameServer.Systems.ItemMoveInStorage C# (CSharp) Метод

ItemMoveInStorage() приватный Метод

private ItemMoveInStorage ( byte fromSlot, byte toSlot, short quantity ) : void
fromSlot byte
toSlot byte
quantity short
Результат void
        void ItemMoveInStorage(byte fromSlot, byte toSlot, short quantity)
        {
            #region Move Inside Storage
            try
            {
                //Get item information of selected item
                Global.slotItem fromItem = GetItem((uint)Character.Information.CharacterID, fromSlot, 1);
                //Check item where we are moving to
                Global.slotItem toItem = GetItem((uint)Character.Information.CharacterID, toSlot, 1);
                //If the slot where we are moving to has an item

                //Check what type of storage we use.
                int storagetype = 1;
                //Set storage type
                if (Character.Network.Guild.UsingStorage) storagetype = 3;
                if (!Character.Network.Guild.UsingStorage)
                {
                    if (toItem.ID != 0)
                    {
                        //Visual packet
                        client.Send(Packet.MoveItem(0, toSlot, fromSlot, quantity, 0, "MOVE_INSIDE_STORAGE"));
                        //First we update database with the 2 items (From item).
                        MsSQL.UpdateData("UPDATE char_items SET itemnumber='item" + toSlot + "',slot='" + toSlot + "' WHERE itemnumber='" + "item" + fromSlot + "' AND owner='" + Player.ID + "' AND itemid='" + fromItem.ID + "' AND id='" + fromItem.dbID + "' AND storagetype='" + storagetype + "'");
                        //To item database update
                        MsSQL.UpdateData("UPDATE char_items SET itemnumber='item" + fromSlot + "',slot='" + fromSlot + "' WHERE itemnumber='" + "item" + toSlot + "' AND owner='" + Player.ID + "' AND itemid='" + toItem.ID + "' AND id='" + toItem.dbID + "' AND storagetype='" + storagetype + "'");
                    }
                    else
                    {
                        client.Send(Packet.MoveItem(0, fromSlot, toSlot, quantity, 0, "MOVE_INSIDE_STORAGE"));
                        MsSQL.UpdateData("UPDATE char_items SET itemnumber='item" + toSlot + "',slot='" + toSlot + "' WHERE itemnumber='" + "item" + fromSlot + "' AND owner='" + Player.ID + "' AND itemid='" + fromItem.ID + "' AND storagetype='"+ storagetype +"'");
                    }
                }
                //Guild storage
                else
                {
                    fromItem = GetItem((uint)Character.Information.CharacterID, fromSlot, 3);
                    //Check item where we are moving to
                    toItem = GetItem((uint)Character.Information.CharacterID, toSlot, 3);

                    if (toItem.ID != 0)
                    {
                        //Visual packet
                        client.Send(Packet.MoveItem(0, toSlot, fromSlot, quantity, 0, "MOVE_INSIDE_GUILD_STORAGE"));
                        //First we update database with the 2 items (From item).
                        MsSQL.UpdateData("UPDATE char_items SET itemnumber='item" + toSlot + "',slot='" + toSlot + "' WHERE itemnumber='" + "item" + fromSlot + "' AND guild_storage_id='" + Character.Network.Guild.Guildid + "' AND itemid='" + fromItem.ID + "' AND id='" + fromItem.dbID + "' AND storagetype='" + storagetype + "'");
                        //To item database update
                        MsSQL.UpdateData("UPDATE char_items SET itemnumber='item" + fromSlot + "',slot='" + fromSlot + "' WHERE itemnumber='" + "item" + toSlot + "' AND guild_storage_id='" + Character.Network.Guild.Guildid + "' AND itemid='" + toItem.ID + "' AND id='" + toItem.dbID + "' AND storagetype='" + storagetype + "'");

                    }
                    else
                    {
                        client.Send(Packet.MoveItem(0, fromSlot, toSlot, quantity, 0, "MOVE_INSIDE_GUILD_STORAGE"));
                        MsSQL.UpdateData("UPDATE char_items SET itemnumber='item" + toSlot + "',slot='" + toSlot + "' WHERE itemnumber='" + "item" + fromSlot + "' AND guild_storage_id='" + Character.Network.Guild.Guildid + "' AND itemid='" + fromItem.ID + "' AND storagetype='"+ storagetype +"'");
                    }
                }
            }
            catch (Exception ex)
            {
               Console.WriteLine("Move inside storage error {0}", ex);
               Systems.Debugger.Write(ex);
            }
            //Save player information
            SavePlayerInfo();
            #endregion
        }
Systems