DarkEmu_GameServer.Systems.Player_Jobequip_CallBack C# (CSharp) Метод

Player_Jobequip_CallBack() публичный Метод

public Player_Jobequip_CallBack ( object e ) : void
e object
Результат void
        void Player_Jobequip_CallBack(object e)
        {
            /*
            try
            {

                Character.InGame = false;

                BuffAllClose();

                DeSpawnMe();
                ObjectDeSpawnCheck();
                client.Send(Packet.TeleportOtherStart());

                Teleport_UpdateXYZ(Character.Information.Place);
                client.Send(Packet.TeleportImage(Data.PointBase[Character.Information.Place].xSec, Data.PointBase[Character.Information.Place].ySec));
                Character.Teleport = true;
                Timer.Scroll.Dispose();
                Timer.Scroll = null;
                Character.Information.Scroll = false;
                Character.State.Sitting = false;
                Character.Position.Walking = false;

                if (Character.Job.Jobname != "0" && Character.Job.state == 0)
                {
                    //Update database
                    MsSQL.UpdateData("UPDATE character_jobs SET job_state='1' WHERE character_name='" + Character.Information.Name + "'");
                    Character.Job.state = 1;
                    return;
                }
                else if (Character.Job.Jobname != "0" && Character.Job.state == 1)
                {
                    //Update database
                    MsSQL.UpdateData("UPDATE character_jobs SET job_state='0' WHERE character_name='" + Character.Information.Name + "'");
                    Character.Job.state = 0;
                    return;
                }
            }

            catch (Exception ex)
            {
                deBug.Write(ex);

            }
             */
        }
Systems