DarkEmu_GameServer.Systems.Player_Wait_CallBack C# (CSharp) Метод

Player_Wait_CallBack() публичный Метод

public Player_Wait_CallBack ( object e ) : void
e object
Результат void
        void Player_Wait_CallBack(object e)
        {
            try
            {
                if (Character.Information.Quit)
                {
                    //##############################################
                    // checks before logout
                    //##############################################
                    if (Character.Position.Walking)
                    {
                        Character.Position.RecordedTime = 0;
                        Timer.Movement.Dispose();
                        Timer.Movement = null;
                    }
                    //##############################################
                    // checks before logout
                    //##############################################
                    if (Character.Information.CheckParty)
                    {
                        LeaveParty();
                    }
                    //##############################################
                    // checks before logout
                    //##############################################
                    if (Character.Network.Guild.Guildid != 0)
                    {
                        Character.Information.Online = 0;
                        //Send packets to network and spawned players
                        foreach (int member in Character.Network.Guild.Members)
                        {
                            //Make sure the member is there
                            if (member != 0)
                            {
                                //We dont send this info to the invited user.
                                if (member != Character.Information.CharacterID)
                                {
                                    //If the user is not the newly invited member get player info
                                    Systems tomember = GetPlayerMainid(member);
                                    //Send guild update packet
                                    if (tomember != null)
                                    {
                                        tomember.client.Send(Packet.GuildUpdate(Character, 6, Character.Information.CharacterID, 0,0));
                                    }
                                }
                            }
                        }
                        Character.Network.Guild.Members.Remove(Character.Information.CharacterID);
                        Character.Network.Guild.MembersClient.Remove(this.client);
                    }
                    //##############################################
                    // checks before logout
                    //##############################################
                    if (Character.Transport.Right) Character.Transport.Horse.DeSpawnMe();
                    if (Character.Grabpet.Active) UnSummonPetLogoff(Character.Grabpet.Details.UniqueID);
                    if (Character.Attackpet.Active) UnSummonPetLogoff(Character.Attackpet.Details.UniqueID);
                    if (Character.Network.Exchange.Window) Exchange_Close();
                    //##############################################
                    // checks before logout
                    //##############################################
                    MsSQL ms = new MsSQL("SELECT * FROM friends WHERE owner='" + Character.Information.CharacterID + "'");
                    int count = ms.Count();
                    if (count >= 0)
                    {
                        using (SqlDataReader reader = ms.Read())
                        {
                            while (reader.Read())
                            {
                                int getid = reader.GetInt32(2);
                                Systems sys = GetPlayerid(getid);
                                if (sys != null)
                                {
                                    sys.client.Send(Packet.FriendData(Character.Information.CharacterID, 4, Character.Information.Name, Character, true));
                                }
                            }
                        }
                    }
                    //##############################################
                    // Send packet leave game
                    //##############################################
                    client.Send(Packet.EndLeaveGame());
                    //##############################################
                    // Updated database
                    //##############################################
                    MsSQL.UpdateData("UPDATE character SET online='0' WHERE id='" + Character.Information.CharacterID + "'");
                    //##############################################
                    // Remove all remaining parts
                    //##############################################
                    BuffAllClose();
                    DeSpawnMe();
                    SavePlayerPosition();
                    SavePlayerInfo();
                    this.client.Close();
                    this.Character.Dispose();
                    this.Dispose();
                    Character.InGame = false;
                    Disconnect("normal");
                }
                Timer.Logout.Dispose();
            }
            catch (Exception ex)
            {
                Console.WriteLine("Logout error: {0}", ex);
            }
        }
Systems