void HandleReturnScroll(int ItemID)
{
try
{
if (Character.Position.Walking) return;
if (Character.Action.PickUping) return;
if (Character.Stall.Stallactive) return;
Send(Packet.StatePack(Character.Information.UniqueID, 0x0B, 0x01, false));
Character.Information.Scroll = true;
StartScrollTimer(Data.ItemBase[ItemID].Use_Time);
SavePlayerReturn();
}
catch (Exception ex)
{
Systems.Debugger.Write(ex);
}
}