public static int SetSilk(int id)
{
//Normal silk items (Will define prem / normal later).
if (Data.ItemBase[id].Etctype == Global.item_database.EtcType.INVENTORYEXPANSION)
return 250;
else if (Data.ItemBase[id].Etctype == Global.item_database.EtcType.REVERSESCROLL)
return 14;
else if (Data.ItemBase[id].Pettype == Global.item_database.PetType.GRABPET)
return 88;
else if (Data.ItemBase[id].Pettype == Global.item_database.PetType.ATTACKPET)
return 130;
else if (Data.ItemBase[id].Pettype == Global.item_database.PetType.TRANSPORT)
return 1;
else if (Data.ItemBase[id].Type == Global.item_database.ArmorType.AVATAR)
return 123;
else if (Data.ItemBase[id].Type == Global.item_database.ArmorType.AVATARHAT)
return 28;
else if (Data.ItemBase[id].Type == Global.item_database.ArmorType.AVATARATTACH)
return 14;
else if (Data.ItemBase[id].Etctype == Global.item_database.EtcType.RETURNSCROLL)
return 10;
else if (Data.ItemBase[id].Etctype == Global.item_database.EtcType.CHANGESKIN)
return 80;
else if (Data.ItemBase[id].Etctype == Global.item_database.EtcType.STALLDECORATION)
return 24;
else
return 0;
}