public void ClosePet(int petid, pet_obj o)
{
try
{
if (petid == o.UniqueID && o != null)
{
Send(Packet.PetSpawn(petid, 1, o));
//Below is for icon change from flashing to none flashing in inventory
//client.Send(Packet.ChangeStatus(0,6, //Slot here //));
o.DeSpawnMe();
}
}
catch (Exception ex)
{
Systems.Debugger.Write(ex);
}
}