DarkEmu_GameServer.Systems.ChangeParry_terd C# (CSharp) Метод

ChangeParry_terd() публичный Метод

public ChangeParry_terd ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
Результат void
        public void ChangeParry_terd(Systems Target, int slot, bool delete, bool UpdatePacket)
        {
            try
            {
                if (!delete)
                {
                    if (Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties1["terd"] != 0)
                    {
                        int amount = Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties1["terd"];
                        Target.Character.Action.Buff.UpdatedStats[slot].Parry = amount;
                        Target.Character.Stat.Parry -= Target.Character.Action.Buff.UpdatedStats[slot].Parry;
                    }

                }
                else
                {
                    if (Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties1["terd"] != 0)
                    {
                        Target.Character.Stat.Parry += Target.Character.Action.Buff.UpdatedStats[slot].Parry;
                        Target.Character.Action.Buff.UpdatedStats[slot].Parry = 0;
                    }

                }
                if (UpdatePacket) Target.client.Send(Packet.PlayerStat(Target.Character));
            }
            catch (Exception ex)
            {
                Systems.Debugger.Write(ex);
            }
        }
Systems