DarkEmu_GameServer.Systems.SavePlayerExperince C# (CSharp) Метод

SavePlayerExperince() публичный Метод

public SavePlayerExperince ( ) : void
Результат void
        public void SavePlayerExperince()
        {
            //Write our function inside a catcher
            try
            {
                //Update database information
                MsSQL.UpdateData("update character set  experience='" + Convert.ToUInt64(Character.Information.XP) +
                    "', spbar='" + Character.Information.SpBar +
                    "', sp='" + Character.Information.SkillPoint +
                    "' where id='" + Character.Information.CharacterID + "'");
            }
            catch (Exception ex)
            {
                Console.WriteLine("Save Experience error: {0}", ex);
                Systems.Debugger.Write(ex);
            }
        }

Usage Example

Пример #1
0
        public static void SetPartyMemberExp(Systems ch, long expamount, short stat, long sp)
        {
            try
            {
                ch.Character.Information.XP += expamount;
                bool level = false;
                while (ch.Character.Information.XP >= Data.LevelData[ch.Character.Information.Level])
                {
                    ch.Character.Information.XP -= Data.LevelData[ch.Character.Information.Level];
                    if (ch.Character.Information.XP < 1) ch.Character.Information.XP = 0;
                    stat += 3;
                    ch.Character.Information.Attributes += 3;
                    ch.Character.Information.Level++;
                    ch.Character.Stat.Intelligence++;
                    ch.Character.Stat.Strength++;
                    ch.UpdateIntelligenceInfo(1);
                    ch.UpdateStrengthInfo(1);
                    ch.SetStat();
                    level = true;
                }
                if (level)
                {
                    if (ch.Character.Network.Guild.Guildid != 0)
                    {
                        // 1 question again where we  set info to databse at lvlup? ah got it :)
                        ch.Character.Network.Guild.Send(Packet.GuildUpdate(ch.Character, 8, 0, 0, 0));

                        // set new amount to every guild members guild class
                        foreach (int m in ch.Character.Network.Guild.Members)
                        {
                            int targetindex = ch.Character.Network.Guild.MembersInfo.FindIndex(i => i.MemberID == m);
                            if (ch.Character.Network.Guild.MembersInfo[targetindex].Online)
                            {
                                Systems sys = Systems.GetPlayer(m);

                                // here comes the messy way
                                Global.guild_player mygp = new Global.guild_player();
                                int myindex = 0;
                                foreach (Global.guild_player gp in sys.Character.Network.Guild.MembersInfo)
                                {
                                    if (gp.MemberID == ch.Character.Information.CharacterID)
                                    {
                                        mygp = gp;
                                        mygp.Level = ch.Character.Information.Level;
                                        break;
                                    }
                                    myindex++;
                                }
                                sys.Character.Network.Guild.MembersInfo[myindex] = mygp;
                            }
                        }
                    }
                    ch.Send(Packet.Player_LevelUpEffect(ch.Character.Information.UniqueID));
                    ch.client.Send(Packet.Player_getExp(ch.Character.Information.UniqueID, expamount, sp, stat));
                    ch.SavePlayerInfo();
                }
                else
                {
                    ch.client.Send(Packet.Player_getExp(ch.Character.Information.UniqueID, expamount, sp, 0));
                    ch.SavePlayerExperince();
                }
            }
            catch (Exception ex)
            {
                Systems.Debugger.Write(ex);
            }
        }
Systems