DarkEmu_GameServer.Systems.ChangePhyAtk_E2SA C# (CSharp) Метод

ChangePhyAtk_E2SA() публичный Метод

public ChangePhyAtk_E2SA ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
Результат void
        public void ChangePhyAtk_E2SA(Systems Target, int slot, bool delete, bool UpdatePacket)
        {
            try
            {
                int amount;
                if (!delete)
                {
                    if (Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties1["E2SA"] != 0)
                    {
                        amount = Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties1["E2SA"];
                        Target.Character.Action.Buff.UpdatedStats[slot].MinPhyAttack = (Target.Character.Stat.MinPhyAttack / 100) * amount;
                        Target.Character.Action.Buff.UpdatedStats[slot].MaxPhyAttack = (Target.Character.Stat.MaxPhyAttack / 100) * amount;
                        Target.Character.Stat.MinPhyAttack += Target.Character.Action.Buff.UpdatedStats[slot].MinPhyAttack;
                        Target.Character.Stat.MaxPhyAttack += Target.Character.Action.Buff.UpdatedStats[slot].MaxPhyAttack;
                    }

                }
                else
                {
                    if (Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties1["E2SA"] != 0)
                    {
                        Target.Character.Stat.MinPhyAttack -= Target.Character.Action.Buff.UpdatedStats[slot].MinPhyAttack;
                        Target.Character.Stat.MaxPhyAttack -= Target.Character.Action.Buff.UpdatedStats[slot].MaxPhyAttack;
                        Target.Character.Action.Buff.UpdatedStats[slot].MinPhyAttack = 0;
                        Target.Character.Action.Buff.UpdatedStats[slot].MaxPhyAttack = 0;
                    }

                }
                if (UpdatePacket) Target.client.Send(Packet.PlayerStat(Target.Character));
            }
            catch (Exception ex)
            {
                Systems.Debugger.Write(ex);
            }
        }
Systems