DarkEmu_GameServer.Systems.GetGuildData C# (CSharp) Метод

GetGuildData() приватный Метод

private GetGuildData ( ) : void
Результат void
        void GetGuildData()
        {
            //Wrap our function inside a catcher
            try
            {
                //If the player is in a guild
                if (this.Character.Network.Guild.Guildid > 0)
                {
                    if(!CheckGuildMemberAdd(Character))
                    {
                        Character.Network.Guild.Members.Add(this.Character.Information.CharacterID);
                        Character.Network.Guild.MembersClient.Add(this.client);
                    }
                    //Send data begin opcode
                    client.Send(Packet.SendGuildStart());
                    //Send date
                    client.Send(Packet.SendGuildInfo(this.Character.Network.Guild));
                    //Send end data
                    client.Send(Packet.SendGuildEnd());
                    //Send detail information
                    Send(Packet.SendGuildInfo2(this.Character));
                    //Update to all guild members (online state).
                    if (Character.Network.Guild.Guildid != 0)
                    {
                        Character.Information.Online = 1;
                        //Send packets to network and spawned players
                        foreach (int member in Character.Network.Guild.Members)
                        {
                            //Make sure the member is there
                            if (member != 0)
                            {
                                //We dont send this info to the invited user.
                                if (member != Character.Information.CharacterID)
                                {
                                    //If the user is not the newly invited member get player info
                                    Systems tomember = GetPlayerMainid(member);
                                    //Send guild update packet
                                    if (tomember != null)
                                    {
                                        tomember.client.Send(Packet.GuildUpdate(Character, 6, Character.Information.CharacterID, 0,0));
                                    }
                                }
                            }
                        }
                    }
                }
                //Get union data
                LoadUnions();
            }
            catch (Exception ex)
            {
                Console.WriteLine("Get guild data error {0}", ex);
                Systems.Debugger.Write(ex);
            }
        }
Systems