DarkEmu_GameServer.Systems.HandleBalloon C# (CSharp) Метод

HandleBalloon() приватный Метод

private HandleBalloon ( byte slot, int ItemID ) : void
slot byte
ItemID int
Результат void
        void HandleBalloon(byte slot, int ItemID)
        {
            List<int> lis = Character.Spawn;
            //ItemBuff(ItemID);
            Send(lis, Packet.ActionPacket(1, 0, ItemID, Character.Information.UniqueID, Character.Action.CastingSkill, 0));
            Send(lis, Packet.SkillIconPacket(Character.Information.UniqueID, ItemID, Character.Action.Buff.OverID[Character.Action.Buff.slot],false));
            Send(lis, Packet.BalloonTicket(Character.Action.Buff.OverID[Character.Action.Buff.slot], rnd.Next(1,999999)));
            client.Send(Packet.PlayerStat(Character));
        }
Systems